Download e-book for iPad: 2D Unity: Your First Game from Start to Finish by Jeff W. Murray

By Jeff W. Murray

ISBN-10: 1593277016

ISBN-13: 9781593277017

Have you ever desired to make a game, yet did not comprehend the place to begin? second harmony is an approachable consultant to creating your personal video games utilizing solidarity, the robust, free-to-use improvement platform.

2D Unity includes hands-on tasks that get you began making video games from the ground-up. Unity's complicated interface will be intimidating at the beginning, yet each one bankruptcy contains sufferer, step by step directions that stroll you thru its center performance like uploading pictures, organizing undertaking records, and utilizing its visible Scene editor to establish the entire elements of your video game. alongside the way in which, you are going to draw pixel artwork, layout tile-based degrees, and study introductory online game programming in C#. you will additionally learn the way to:

  • Animate sprites for participant characters, enemies, and obstacles
  • Spawn gadgets and use Unity's physics engine to drop them
  • Show particle results while components of your online game atmosphere get destroyed
  • Program a degree builder that turns a block of textual content right into a entire 2nd level
  • Design graphical person interfaces, together with your game's major menu
  • Create self sustaining enemies like evil buying carts of doom

You'll begin making brief arcade-like video games like a colourful brick buster and a top-down tile-based video game to profit the fundamentals, and you may construct your means as much as creating a vintage 2nd platforming video game, a l. a. Donkey Kong. by way of the tip, you should have the talents you wish that allows you to make the 2nd video games you've gotten constantly desired to play.

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Extra resources for 2D Unity: Your First Game from Start to Finish

Example text

X = -1; bounceCounter++; } Lines that start with two forward slashes (//) don’t do anything— they’re comments. Programmers usually write comments between lines of code to explain how the code works. Comments may be for the benefot of other programmers or for the benefit of thep rogrammer herself when returning to the code in the future. It’s good practice to write lots of code comments. Here, one comment tells us how often the Update function is called and another indicates where the code deals with moving the ball to the right.

Murray     Figure 3-2: A typical Camera Component setup for a 2D game Also, note in the Transform section u in Figure 3-2, the Position along the z-axis is set to −10. If this value were set to zero, the camera would be at the same position on the z-axis as the sprites and the camera would look past the scene. At −10, the camera is positioned so it can see the scene. Keep this setting in mind: if you find your camera isn’t rendering your 2D scene, check the Position z-axis. Now that the editor set up for making a 2D game, let’s look at how to get sprites into the editor and how to move, scale, and rotate them onscreen.

The SimpleBallControl script needs four float-type variables. Add the following four variable declarations under the bounceCounter variable: private private private private float float float float boundaryLeft = -17f; boundaryRight = 17f; boundaryTop = 13f; boundaryBottom = -13f; These variables specify the screen’s boundaries. The four boundary variables are all declared as public so you can update them in Unity’s Inspector pane without having to open the script. Note that in these variables, I’m referring to positions in units, not pixels.

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2D Unity: Your First Game from Start to Finish by Jeff W. Murray

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