Robert Chin's Beginning iOS 3D Unreal Games Development PDF

By Robert Chin

ISBN-10: 1430240350

ISBN-13: 9781430240358

ISBN-10: 1430240369

ISBN-13: 9781430240365

The Unreal UDK positive factors Epic's award-winning Unreal Engine three, used to create bestselling video games comparable to Infinity Blade for iOS, and well known console video games like Borderlands and Bioshock. Now, you could construct your individual Unreal online game for the iOS platform.

Beginning iOS 3D Unreal video games Development covers utilizing the synthetic UDK video game production approach to create 3D video games for the iOS platform, consisting of the iPhone, iPod contact and iPad.

Specifically, this publication covers:

  • UnrealScript programming language, going past the restrictions of the visible Kismet scripting language
  • The Unreal UDK code framework, uncomplicated UDK instruments and different UDK goods had to construct a online game
  • Various author-created video game frameworks are offered and are used to demonstrate the UnrealScript programming language and person enter tools particular to the iOS cellular platform

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Extra resources for Beginning iOS 3D Unreal Games Development

Sample text

Instead of many else if statements with many braces you have a neat case break pair. The expression in the switch statement is evaluated. Execution will jump to the case break block that matches the value in the case statement or will jump to the default block if there are no matches. Switch (expression1) { case value1: break; case value2: break; default: break; } In the following example, the value of ColorGroup1 is determined then that value is matched with the values Purple, Violet, or Red to determine which case break block to jump to.

Var array SquadMembers; The following code adds a new member to the SquadMembers array assuming that TempBot is an object reference variable to an Actor. AddItem(TempBot); The following code finds the number of members in the array or in this case the number of members in our squad. length; The following code loops through the members of the dynamic array SquadMembers and returns a reference to each member through the variable TempSquadMember. In the loop each squad member can be processed one at a time.

The following is an example of a single line comment: // This is an example of a single line comment /* */—Multi line comments begin with a slash followed by an asterisk and end with an asterisk followed by a slash. The following is an example of this multi-line comment: /* This example a multi comment is an of line */ UnrealScript Variables Data in a class is held in variables. In the UnrealScript language variables can be of many different types such as integer, floating point, Boolean, string, as well as references to class objects.

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Beginning iOS 3D Unreal Games Development by Robert Chin

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